-----------------------------------
--
-- Zone: Windurst Waters (238)
--
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/server");
require("scripts/globals/settings");
require("scripts/globals/missions");
require("scripts/zones/Windurst_Waters/TextIDs");

-----------------------------------
-- onInitialize
-----------------------------------

function onInitialize(zone)
	-- Check if we are on Windurst Mission 1-3
	zone:registerRegion(1, 23,-12,-208, 31,-8,-197);
end;

-----------------------------------
-- onZoneIn
-----------------------------------

function onZoneIn(player,prevZone)
	local cs = -1;
	-- FIRST LOGIN (START CS)
	if (player:getPlaytime(false) == 0) then
		if (OPENING_CUTSCENE_ENABLE == 1) then
			cs = 0x213;
		end
		player:setPos(-40,-5,80,64);
		player:setHomePoint();
	end
	-- MOG HOUSE EXIT
	if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
		local position = math.random(1,5) + 157;
		player:setPos(position,-5,-62,192);
		if (GM_SKIP_MOGHOUSE_SAVE == 1 and (player:getGMLevel() >= 1)) then
			-- Do nothing, skip annoying menu.
		elseif (player:getMainJob() ~= player:getVar("PlayerMainJob")) then
			cs = 0x7534;
		end
		player:setVar("PlayerMainJob",0);
	end

	if (player:getCurrentMission(COP) == THE_ROAD_FORKS and player:getVar("MEMORIES_OF_A_MAIDEN_Status")==1) then --COP MEMORIES_OF_A_MAIDEN--3-3B: Windurst Route
		player:setVar("MEMORIES_OF_A_MAIDEN_Status",2);
		cs = 0x0367;
	end

	return cs;
end;

-----------------------------------
-- onConquestUpdate
-----------------------------------

function onConquestUpdate(zone, updatetype)
    local players = zone:getPlayers();

    for name, player in pairs(players) do
        conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
    end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------

function onRegionEnter(player,region)

	switch (region:GetRegionID()): caseof
	{
		[1] = function (x)  -- Windurst Mission 1-3, final cutscene with Leepe-Hoppe
			-- If we're on Windurst Mission 1-3
			if (player:getCurrentMission(WINDURST) == THE_PRICE_OF_PEACE and player:getVar("MissionStatus") == 2) then
				player:startEvent(0x0092);
			end
		end,
	}

end;

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
	-- printf("CSID: %u",csid);
	-- printf("RESULT: %u",option);
end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
	-- printf("CSID: %u",csid);
	-- printf("RESULT: %u",option);
	if (csid == 0x213) then
		player:messageSpecial(ITEM_OBTAINED,0x218);
	elseif (csid == 0x7534 and option == 0) then
		player:setHomePoint();
		player:messageSpecial(HOMEPOINT_SET);
	elseif (csid == 0x0092) then -- Returned from Giddeus, Windurst 1-3
		player:setVar("MissionStatus",3);
		player:setVar("ghoo_talk",0);
		player:setVar("laa_talk",0);
	end
end;
